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  2. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop - Wikipedia ... GDevelop

  3. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Open source (engine), Proprietary (model conversion) Open-source API for games and multimedia routines modules. Display animation on Web browser and mobile devices. OSG.JS: JavaScript: No Yes Yes No Yes Native (1.0) Yes No No MIT: Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially ...

  4. Phaser (game framework) - Wikipedia

    en.wikipedia.org/wiki/Phaser_(game_framework)

    phaser.io. Phaser is a 2D game framework used for making HTML5 games for desktop and mobile. [1] It is free software developed by Photon Storm. [2] Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for fast rendering across desktop and mobile.

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    List of game engines

  6. Twine (software) - Wikipedia

    en.wikipedia.org/wiki/Twine_(software)

    Game engine, electronic publishing tool. License. GPL v3 [4] Website. twinery.org. As of. 2024-07-10. Twine is a free open-source tool created by Chris Klimas for making interactive fiction and hypertext fiction in the form of web pages. It is available on Mac OS X, Windows, and Linux.

  7. 8XR (game engine) - Wikipedia

    en.wikipedia.org/wiki/8XR_(game_engine)

    The 8XR game engine is browser-native and cross-platform. [citation needed] While the creation process is in a browser, the outcome can be accessed via the browser or downloaded for VR/AR headsets. Node-based visual scripting is an engine-native framework for creation of interactive experiences and complex behaviours.

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