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  2. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...

  3. ECMAScript - Wikipedia

    en.wikipedia.org/wiki/ECMAScript

    ECMAScript (/ ˈ ɛ k m ə s k r ɪ p t /; ES) [1] is a standard for scripting languages, including JavaScript, JScript, and ActionScript. It is best known as a JavaScript standard intended to ensure the interoperability of web pages across different web browsers. [2] It is standardized by Ecma International in the document ECMA-262.

  4. List of ECMAScript engines - Wikipedia

    en.wikipedia.org/wiki/List_of_ECMAScript_engines

    Narcissus: JavaScript implemented in JavaScript (a meta-circular evaluator), intended to run in another JavaScript engine, of theoretical and educational nature only. JS-Interpreter A lightweight JavaScript interpreter implemented in JavaScript with step-by-step execution. QtScript: Originally developed by Trolltech, now owned by The Qt Company ...

  5. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    In JavaScript, an object is an associative array, augmented with a prototype (see below); each key provides the name for an object property, and there are two syntactical ways to specify such a name: dot notation (obj.x = 10) and bracket notation (obj["x"] = 10). A property may be added, rebound, or deleted at run-time.

  6. Dynamic HTML - Wikipedia

    en.wikipedia.org/wiki/Dynamic_HTML

    Dynamic HTML, or DHTML, is a term which was used by some browser vendors to describe the combination of HTML, style sheets and client-side scripts (JavaScript, VBScript, or any other supported scripts) that enabled the creation of interactive and animated documents.

  7. Comparison of programming languages (basic instructions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    Generally, var, var, or var is how variable names or other non-literal values to be interpreted by the reader are represented. The rest is literal code. Guillemets (« and ») enclose optional sections.

  8. Proxy auto-config - Wikipedia

    en.wikipedia.org/wiki/Proxy_auto-config

    FindProxyForURL(url, host), with two arguments and return value in specific format: * url is the URL of the object * host is the host-name derived from that URL. Syntactically it is the same string as between :// and the first : or / after that. [3] * return "..." is a string of signatures in the following format (see examples below): [note 1]

  9. Symbol (programming) - Wikipedia

    en.wikipedia.org/wiki/Symbol_(programming)

    In PostScript, references to name objects can be either literal or executable, influencing the behaviour of the interpreter when encountering them. The cvx and cvl operators can be used to convert between the two forms. When names are constructed from strings by means of the cvn operator, the set of allowed characters is unrestricted.