Search results
Results from the WOW.Com Content Network
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
For unordered access as defined in the java.util.Map interface, the java.util.concurrent.ConcurrentHashMap implements java.util.concurrent.ConcurrentMap. [2] The mechanism is a hash access to a hash table with lists of entries, each entry holding a key, a value, the hash, and a next reference.
1CC Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [1]1-up An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level.
The process was both organic as I drew maps, and unconscious. I wasn't deliberately trying to create non-linearity. In fact, I don't think we really became aware of non-linearity in adventure design until published adventures began emphasizing linearity in design.
Goat skin bottles used to transport water were typically found all throughout the Near East, including the Arabian Peninsula, where, in Yemen, it was common in the 18th century to see a slave carrying a waterskin on his back, or else 3 or 4 waterskins carried by donkey or by camel from the water source. [1]
Donkey Kong Jr. Math [a] is an edutainment platform video game developed and published by Nintendo for the Nintendo Entertainment System. It is a spin-off of the 1982 arcade game Donkey Kong Jr. In the game, players control Donkey Kong Jr. as he solves math problems set up by his father Donkey Kong.
Mario vs. Donkey Kong: Mini-Land Mayhem! is a platform game with a 2D level design. [1] Similar to the old Lemmings games, [2] the puzzle-based gameplay in Mini-Land Mayhem is built upon that of the 2 earlier Mario vs. Donkey Kong titles, [3] where players do not control Mario, but instead are tasked with guiding wind-up miniatures to level exits, [4] in this case mechanical Mini-Mario toys.
The game ultimately resurfaced as Mario vs. Donkey Kong, a completely new game with similar gameplay. It was followed by a sequel titled Mario vs. Donkey Kong 2: March of the Minis, which featured a level designer. The Game Boy title was re-released as a download for the Nintendo 3DS Virtual Console service in June 2011.