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  2. Aspect ratio (image) - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio_(image)

    Common aspect ratios used in film and display images. The common film aspect ratios used in cinemas are 1.85:1 and 2.39:1. [1] Two common videographic aspect ratios are 4:3 (1. 3:1), [a] the universal video format of the 20th century, and 16:9 (1. 7:1), universal for high-definition television and European digital television.

  3. Widescreen display modes - Wikipedia

    en.wikipedia.org/wiki/Widescreen_display_modes

    This is the proper mode to display anamorphic video. If used for standard aspect ratio video, everything on the screen will appear wider than normal. Contrast this with anamorphic video displayed without processing on a 4:3 display, in which people on the screen will appear taller than normal. This is also known as the 16:9 mode.

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    On CRTs, there was often a difference between the aspect ratio of the computer resolution and the aspect ratio of the display causing non-square pixels (e.g. 320 × 200 or 1280 × 1024 on a 4:3 display). The 4:3 aspect ratio was common in older television cathode ray tube (CRT) displays, which were not easily adaptable to a wider aspect ratio.

  5. Letterboxing (filming) - Wikipedia

    en.wikipedia.org/wiki/Letterboxing_(filming)

    Letter-boxing is the practice of transferring film shot in a widescreen aspect ratio to standard-width video formats while preserving the film's original aspect ratio. The resulting video-graphic image has mattes of empty space above and below it; these mattes are part of each frame of the video signal.

  6. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum.

  7. Fullscreen (aspect ratio) - Wikipedia

    en.wikipedia.org/wiki/Fullscreen_(aspect_ratio)

    The aspect ratio of 4:3. Fullscreen (or full screen) refers to the 4:3 (1. 33:1) aspect ratio of early standard television screens and computer monitors. [1] Widescreen ratios started to become more popular in the 1990s and 2000s. Film originally created in the 4:3 aspect ratio does not need to be altered for full-screen release.

  8. Pan and scan - Wikipedia

    en.wikipedia.org/wiki/Pan_and_scan

    Many other home video labels followed suit. [5] In the 1990s, widescreen televisions offered a wider 16:9 aspect ratio (1.78 times the height instead of 1.33) and allowed films with aspect ratios of 1.66:1 and 1.85:1 to fill most or all of the screen, with minimal letterboxing or cropping required. DVD packaging began to use the expression, "16 ...

  9. Aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio

    For example, the aspect ratio of a rectangle is the ratio of its longer side to its shorter side—the ratio of width to height, [1] [2] when the rectangle is oriented as a "landscape". The aspect ratio is most often expressed as two integer numbers separated by a colon (x:y), less commonly as a simple or decimal fraction .