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Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Magic (game terminology) Map seed; Massively multiplayer online game; Matchmaking (video games) Microconsole; Micromanagement (gameplay) Microtransaction; Mini-map; Minigame; Mob (video games) Mobile game; Module file; MUD terminology; Murder simulator
Download as PDF; Printable version; ... Video game terminology (6 C, 164 P) Pages in category "Game terminology"
Download as PDF; Printable version; ... Works adapted into video games (5 C, 3 P) Advergaming (2 C, ... Video game terminology (6 C, 164 P)
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
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For example, a 1984 video game and console both continue to exist as long as copies of both are in circulation, but both a canceled video game and a discontinued online game exist only in the past tense. The Nintendo Entertainment System is an 8-bit video game console, and Super Mario Bros. is a video game.