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Delta-v (also known as "change in velocity"), symbolized as and pronounced /dɛltə viː/, as used in spacecraft flight dynamics, is a measure of the impulse per unit of spacecraft mass that is needed to perform a maneuver such as launching from or landing on a planet or moon, or an in-space orbital maneuver.
Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
v 2 is the final velocity of the object at the end of the time interval, and; v 1 is the initial velocity of the object when the time interval begins. Impulse has the same units and dimensions (MLT −1) as momentum. In the International System of Units, these are kg⋅m/s = N⋅s. In English engineering units, they are slug⋅ft/s = lbf⋅s.
Jerk (also known as Jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 or standard gravities per second (g 0 /s).
In physics, angular velocity (symbol ω or , the lowercase Greek letter omega), also known as the angular frequency vector, [1] is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates (spins or revolves) around an axis of rotation and how fast the axis itself changes direction.
∂ for the mathematical symbol used in the notation "∂T" Topics referred to by the same term This disambiguation page lists articles associated with the title ΔT .
Acceleration is the rate of change of velocity. At any point on a trajectory, the magnitude of the acceleration is given by the rate of change of velocity in both magnitude and direction at that point. The true acceleration at time t is found in the limit as time interval Δt → 0 of Δv/Δt.
Then, the velocity of object A relative to object B is defined as the difference of the two velocity vectors: = Similarly, the relative velocity of object B moving with velocity w, relative to object A moving with velocity v is: = Usually, the inertial frame chosen is that in which the latter of the two mentioned objects is in rest.