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PlayMaker Football is an American football simulation produced by PlayMaker Software. The first version of the game was released in 1989 by Broderbund for the Macintosh. It has since been ported to the Microsoft Windows and Palm OS. The most recent versions are 2.4 for the Macintosh and Palm OS platforms and 2.3 for the Microsoft Windows platform.
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Comfy Cakes is a hand-eye coordination game, the goal being to fill orders in a bakery by assembling a cake to match a given cake specification on a mobile by controlling a conveyor belt that brings the cake to various stations. Elements of the cake include cake pan shapes (square, circular or heart-shaped), flavor of batter (strawberry ...
Yields: 12 servings. Prep Time: 1 hour. Total Time: 2 hours 20 mins. Ingredients. For the cake: 1/2 c. (1 stick) salted butter, at room temperature, plus more for the pan
The first version of the game, titled Front Page Sports Football, was released in 1992 for DOS on the personal computer. This was game publisher Dynamix's first sports simulation game. The game divides itself into three separate, but directly connected, sections: on-field action, coaching playbook, and team management.
The game was the first game to combine a management environment (including tactics, league play, transfers, and detailed player attributes) with a football game engine (based on that of Kick Off). Kick Off 2 was released in 1990 as a sequel to Kick Off. The game introduced a number of new features as well as several small alterations.
The series began in late 1997 when Humongous Entertainment, owned by GT Interactive, created the first game in the franchise: Backyard Baseball. [3] Later, GT Interactive was purchased by Infogrames and was renamed as Infogrames, Inc. [4] Infogrames allowed Humongous Entertainment to expand the series, and Humongous later developed more titles such as Backyard Soccer, Backyard Football ...
The computer then ran the plays against each other, using the pre-configured abilities of the teams and players picked. There was no interaction once the play was called, other than making a decision to accept or deny a penalty if called. This made for an abstract game, unlike others where the player actually participated in the offense or defense.