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  2. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    Introduced in the Java JDK 1.2 release, the java.util.Iterator interface allows the iteration of container classes. Each Iterator provides a next() and hasNext() method, [18]: 294–295 and may optionally support a remove() [18]: 262, 266 method. Iterators are created by the corresponding container class, typically by a method named iterator().

  3. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  4. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    The loop calls the Iterator::next method on the iterator before executing the loop body. If Iterator::next returns Some(_), the value inside is assigned to the pattern and the loop body is executed; if it returns None, the loop is terminated.

  5. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    Depending on the language, an explicit assignment sign may be used in place of the equal sign (and some languages require the word int even in the numerical case). An optional step-value (an increment or decrement ≠ 1) may also be included, although the exact syntaxes used for this differ a bit more between the languages.

  6. Head First (book series) - Wikipedia

    en.wikipedia.org/wiki/Head_First_(book_series)

    The books are also gaining some popularity for classroom use [citation needed] because of their novel approach to their subject matters. The official web site for the Head First series has forums for each book as well as code downloads and sample chapters. They include: Head First Agile (ISBN 978-1449314330) by Andrew Stellman and Jennifer Greene

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities and pitfalls of object-oriented programming, and the remaining chapters describing 23 classic software design patterns.

  8. Thinking in Java - Wikipedia

    en.wikipedia.org/wiki/Thinking_in_Java

    Thinking in Java (ISBN 978-0131872486) is a book about the Java programming language, written by Bruce Eckel and first published in 1998. Prentice Hall published the 4th edition of the work in 2006. The book represents a print version of Eckel’s “Hands-on Java” seminar.

  9. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    In programming language theory, lazy evaluation, or call-by-need, [1] is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which avoids repeated evaluations (by the use of sharing).