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  2. Ikigami: The Ultimate Limit - Wikipedia

    en.wikipedia.org/wiki/Ikigami:_The_Ultimate_Limit

    Ikigami: The Ultimate Limit (イキガミ, Ikigami) is a Japanese manga series written and illustrated by Motoro Mase. The manga was serialized in Shogakukan's Weekly Young Sunday (2005–2008) and Weekly Big Comic Spirits (2008–2012).

  3. The Game (mind game) - Wikipedia

    en.wikipedia.org/wiki/The_Game_(mind_game)

    The origins of The Game are uncertain. The most common hypothesis is that The Game derives from another mental game, Finchley Central.While the original version of Finchley Central involves taking turns to name stations, in 1976, members of the Cambridge University Science Fiction Society (CUSFS) developed a variant wherein the first person to think of the titular station loses.

  4. Ikigai - Wikipedia

    en.wikipedia.org/wiki/Ikigai

    Inoue classifies ikigai into three directions – social ikigai, non-social ikigai, and anti-social ikigai – from a social perspective. Social ikigai refers to ikigai that are accepted by society through volunteer activities and circle activities. An asocial ikigai is an ikigai that is not directly related to society, such as faith or self ...

  5. People Are Surprised Not Everybody Are Using These 68 ... - AOL

    www.aol.com/lifestyle/people-surprised-not...

    Image credits: Vast_Sweet_1221 #8. In my car, I always keep a lighter, canned/bottled water, a change of clothes, an old (but functional) pair of shoes, and a phone charging cord.

  6. Wikipedia:Wiki-Link Game - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Wiki-Link_Game

    The Wiki-Link Game is designed to waste time and life—to fill those idle moments when you can't think of another article that needs writing, can't find a stub that you would like to expand, and it's too soon to make another cup of coffee.

  7. Ddakji - Wikipedia

    en.wikipedia.org/wiki/Ddakji

    Ddakji chigi is a general term for games involving ddakji; each of these variants can have entirely different objectives and activities. [4] For extra suspense, losers can be subjected to punishments. [5] The games can be played indoors or outdoors, although boys playing the game in an empty lot outdoors was reportedly historically a common ...

  8. Fill-in-Cafe - Wikipedia

    en.wikipedia.org/wiki/Fill-in-Cafe

    Fill-in-Cafe (フィルインカフェ) was a video game developer that was founded in Japan in 1987. They are best known for creating the Asuka 120% series.

  9. Charlie Charlie challenge - Wikipedia

    en.wikipedia.org/wiki/Charlie_Charlie_Challenge

    Several exorcists [22] promoted the idea that the game caused spirit possession, a concern repeated by Muslims in Jamaica [23] and the UAE. [24] Various media outlets described participants in the games as "gullible". [25] [26] In April 2017, the East Libyan government banned the game, blaming it for 6 suicides. [27]