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Following the events of the first game, Kaos, who was shrunk and put on display in a toy store on Earth, returns to the Skylands after finding a Portal of Power.The first level takes place 10,000 years ago and explains how the Giants became the first Skylanders. 10,000 years ago, the Arkeyans, an evil race of giant robots, ruled over the Skylands and forced its inhabitants to work as slaves ...
Skylanders is a toys-to-life action-adventure video game franchise published by Activision. [1] [2] Skylanders games are played by placing a character's figure on the "Portal of Power", a device that reads its tag using NFC and "imports" them into the game as a playable character, leveling them up and saving its progress on the figure to potentially be used on a different game or video game ...
This is a non-diffusing subcategory of Category:Xbox 360 games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. See also: List of Xbox 360 games
Not all Xbox 360 games are supported; 104 Xbox 360 games were available for the feature's public launch on November 12, 2015, with Xbox One preview program members getting early access. [14] [15] Launch games included the Gears of War series, Mass Effect, Borderlands, Mirror's Edge, Assassin's Creed II, and more. Microsoft stated that ...
As of March 31, 2012, Activision has sold over 30 million Skylanders toys, and sales were expected to exceed $500 million by the end of the year. [4] [5] A direct sequel, Skylanders: Giants, was released in 2012 for the Nintendo 3DS, PlayStation 3, Xbox 360, Wii and Wii U.
The Xbox 360 Wireless Headset performs the same task as the wired headset, but connects using the same 2.4 GHz wifi technology as the wireless controller, rather than by a physical connector, allowing it to function within a 30 ft/9 m range (approx) and can be used with or without a controller connected to the console. Up to four wireless ...
Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]
The Xbox 360 Wireless Racing Wheel was discontinued in 2007 when the price of the wheel was dropped to $99. It no longer seemed to be supplied to stores, and Microsoft had removed mention of it from the official Xbox web site. The successor, the Microsoft Xbox 360 Wireless Speed Wheel was released on September 26, 2011. [5]
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