Search results
Results from the WOW.Com Content Network
[4] [7] Civilization IV: Colonization has many new gameplay mechanics. When starting the game, in addition to choosing a starting European nation, a player chooses between two governors, each with different advantages. [11] In addition, national borders is a gameplay concept taken from Civilization IV. This means that rivals cannot pass into ...
The game engine for Civilization IV was built entirely from scratch, [12] with some help from NDL's Gamebryo engine. [2] This decision resulted in a full 3D immersion of the game, which was the first in the series, [13] and which allowed easier readability [5] and smoother, more in-depth zooming capabilities. [4]
Sid Meier's Colonization is a video game by Brian Reynolds and Sid Meier.It was developed by MicroProse's Chapel Hill development studio and was released in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850.
FreeCol is a 4X video game, a clone of Sid Meier's Colonization. [1] FreeCol is free and open source software released under the GNU GPL-2.0-or-later. In 2023, the FreeCol project reached its 1.0 release, after twenty years of development. [2] FreeCol is mostly programmed in Java and should thus be platform-independent.
Civilization is a series of turn-based strategy video games, first released in 1991. [1] Sid Meier developed the first game in the series and has had creative input for most of the rest, [2] and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI.
Cheat Engine (CE) is a proprietary, closed source [5] [6] memory scanner/debugger created by Eric Heijnen ("Byte, Darke") for the Windows operating system in 2000. [7] [8] Cheat Engine is mostly used for cheating in computer games and is sometimes modified and recompiled to support new games. It searches for values input by the user with a wide ...
Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack of the turn-based strategy video game Civilization IV. [6] The expansion focuses on adding content to the in-game time periods following the invention of gunpowder, and includes more general content such as 11 new scenarios, 10 new civilizations, and 16 new leaders. [7] [8]
Sid Meier's Civilization IV Official Soundtrack: October 24, 2005 Album [82] Composed primarily by Jeff Briggs and Christopher Tin for Civilization IV; Published by Take-Two Interactive; included solely with the special edition of the game; 18 tracks on a single disc with a duration of 1:09:48