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  2. Apple Vision Pro - Wikipedia

    en.wikipedia.org/wiki/Apple_Vision_Pro

    Augmented reality and virtual reality (VR) expert and former NASA specialist Jeff Norris was hired in April 2017. [ 20 ] [ 21 ] Rockwell's team helped deliver ARKit in 2017 with iOS 11 . Rockwell's team sought to create a headset and worked with Ive's team; the decision to reveal the wearer's eyes through a front-facing eye display was well ...

  3. Apple's Vision Pro goggles unleash a mixed reality that could ...

    www.aol.com/news/apples-vision-pro-goggles...

    Reporters are a skeptical bunch, so it was unusual to hear so many of them raving about their firsthand experience with Apple's next Big Thing: the high-priced headset called Vision Pro, a device ...

  4. Apple this week launched its much-anticipated mixed reality headset, the "starting at $3,499" Apple Vision Pro.Despite months, even years, of VR skepticism, the first reviews of the Vision Pro are ...

  5. visionOS - Wikipedia

    en.wikipedia.org/wiki/VisionOS

    Apple stated the two would release in early 2024. [8] App Store guidelines for the operating system similarly state that developers should refer to visionOS software as "spatial computing experiences" or "vision apps", and avoid the use of terms such as "augmented reality" and "mixed reality". [9] [10]

  6. Smartglasses - Wikipedia

    en.wikipedia.org/wiki/Smartglasses

    A pair of smartglasses can be considered an augmented reality device if it performs pose tracking. Superimposing information onto a field of view is achieved through an optical head-mounted display (OHMD) or embedded wireless glasses with transparent heads-up display (HUD) or augmented reality (AR) overlay. These systems have the capability to ...

  7. Apple’s Vision Pro Doesn’t Augment Reality—It Sacrifices It

    www.aol.com/news/apple-vision-pro-doesn-t...

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  8. Apple headset: Everything we expect from VR goggles as Apple ...

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  9. Eyewear - Wikipedia

    en.wikipedia.org/wiki/Eyewear

    [2] [3] The 2010s and early 2020s saw a slowly-more technical focus towards the utility of eyewear, with early experiments such as Google Glass, Microsoft HoloLens and later Apple Vision Pro bringing augmented reality to eyewear; virtual reality headsets also began a growth in popularity in the 2010s. [4] [5] [6] [7]

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