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  2. Project I.G.I. - Wikipedia

    en.wikipedia.org/wiki/Project_I.G.I.

    Project I.G.I. (released in North America as Project I.G.I.:I'm Going In) is a tactical first-person shooter video game. It was developed by Innerloop Studios and released in December 2000 by Eidos Interactive. [2]

  3. Product activation - Wikipedia

    en.wikipedia.org/wiki/Product_activation

    A product key is required to proceed and use Windows 95. In one form, product activation refers to a method invented by Ric Richardson and patented (U.S. patent 5,490,216) by Uniloc where a software application hashes hardware serial numbers and an ID number specific to the product's license (a product key) to

  4. I.G.I.-2: Covert Strike - Wikipedia

    en.wikipedia.org/wiki/I.G.I.-2:_Covert_Strike

    The researchers at IGI conclude after close examination that the chip that Jones found was actually an improved version of the stolen chip. His mission director (Phillip White having replaced an injured Rebecca Anya) then commands him to retrieve the remaining EMP chips so that IGI can launch a full-scale research on the chips to determine ...

  5. Microsoft Product Activation - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Product_Activation

    On Windows 10 and Windows 11, the activation process can also generate a "digital entitlement", which allows the operating system's hardware and license status to be saved to the activation servers, so that the operating system's license can automatically be restored after a clean installation without the need to enter a product key.

  6. Product key - Wikipedia

    en.wikipedia.org/wiki/Product_key

    The 25 characters of the Product Key form a base-24 encoding of the binary representation of the Product Key. The Product Key is a multi-precision integer of roughly 115 bits, which is stored in little endian byte order in an array of 15 bytes. Of these 15 bytes the least significant four bytes contain the Raw Product Key in little endian byte ...

  7. Eidos-Montréal - Wikipedia

    en.wikipedia.org/wiki/Eidos-Montréal

    Eidos Interactive Corp. was incorporated in March 2007. [3] Eidos-Montréal formally opened with general manager Stéphane D'Astous on 26 November 2007. [ 4 ] According to D'Astous, unlike other video game development studios, Eidos-Montréal's development cycle as characterized by smaller teams (totalling to 350) working over a longer period.

  8. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Creating a platform game in Godot. In many cases, game engines provide a suite of visual development tools in addition to reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in a data-driven manner.

  9. Software license - Wikipedia

    en.wikipedia.org/wiki/Software_license

    Non-restrictive licenses allow free reuse of the work without restrictions on the licensing of derivative works. [3] Many of them require attribution of the original creators. [ 46 ] The first open-source license was a non-restrictive license intended to facilitate scientific collaboration: the Berkeley Software Distribution (BSD), named after ...