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  2. Compilation error - Wikipedia

    en.wikipedia.org/wiki/Compilation_error

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  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:

  4. RPCS3 - Wikipedia

    en.wikipedia.org/wiki/RPCS3

    RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.

  5. Standard Portable Intermediate Representation - Wikipedia

    en.wikipedia.org/wiki/Standard_Portable...

    As a format, however, SPIR-V has some limitations for cross-compilation, including the requirement that every SPIR-V module have at least one entry-point symbol. This prevents the format from being easily used for separate compilation, where complex shaders could be assembled by a series of partial compile steps followed by a linking step.

  6. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  7. ARB assembly language - Wikipedia

    en.wikipedia.org/wiki/ARB_assembly_language

    While nVidia has made proprietary extensions to ARB assembly languages that combine the fast compile speed of ARB assembly with modern OpenGL 3.x features, introduced with the GeForce 8 series, most non-nVidia OpenGL implementations do not provide the proprietary nVidia extensions to ARB assembly language [5] and do not offer any other way to ...

  8. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.

  9. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    This allows the runtime to compile the shader using the latest optimizations available for hardware that the program is currently executing on. However, this technique requires that the source code for the shader be available in plain text to the compiler, allowing the user of the program to access the source-code for the shader.