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  2. Generator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Generator_(computer...

    In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop. All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.

  3. Automatic programming - Wikipedia

    en.wikipedia.org/wiki/Automatic_programming

    Source-code generation is the process of generating source code based on a description of the problem [9] or an ontological model such as a template and is accomplished with a programming tool such as a template processor or an integrated development environment (IDE). These tools allow the generation of source code through any of various means.

  4. Code generation - Wikipedia

    en.wikipedia.org/wiki/Code_generation

    Code generation (compiler), a mechanism to produce the executable form of computer programs, such as machine code, in some automatic manner; Automatic programming (source code generation), the act of generating source code based on an ontological model such as a template; Generating code at run time in self-modifying code and just-in-time ...

  5. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  7. Functional programming - Wikipedia

    en.wikipedia.org/wiki/Functional_programming

    It is an assembly-style language for manipulating lists of symbols. It does have a notion of generator, which amounts to a function that accepts a function as an argument, and, since it is an assembly-level language, code can be data, so IPL can be regarded as having higher-order functions. However, it relies heavily on the mutating list ...

  8. Symbol (programming) - Wikipedia

    en.wikipedia.org/wiki/Symbol_(programming)

    Symbols can be used as identifiers. In some programming languages, they are called atoms. [1] Uniqueness is enforced by holding them in a symbol table. The most common use of symbols by programmers is to perform language reflection (particularly for callbacks), and the most common indirectly is their use to create object linkages.

  9. Code generation (compiler) - Wikipedia

    en.wikipedia.org/wiki/Code_generation_(compiler)

    When code generation occurs at runtime, as in just-in-time compilation (JIT), it is important that the entire process be efficient with respect to space and time. For example, when regular expressions are interpreted and used to generate code at runtime, a non-deterministic finite-state machine is often generated instead of a deterministic one, because usually the former can be created more ...