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The "Jumpman" logo is owned by Nike to promote the Air Jordan brand of basketball sneakers and other sportswear. It is a silhouette of former NBA player and current Charlotte Hornets minority owner Michael Jordan .
In 1971, Knight and his co-founder needed a logo for a new line of running shoes they were getting ready to introduce. They asked Davidson to design a stripe (industry term for a shoe logo) that "had something to do with movement". Davidson worked on her ideas by drawing on a piece of tissue over a drawing of a shoe. [6]
Jumpman (logo), based on a silhouette of Michael Jordan and first used on Nike's Air Jordan shoes; Arts "Jumpman" (song), the Drake and Future song from What a ...
The Charlotte Hornets were the only team to feature the "Jumpman" logo previous to this announcement due to Michael Jordan's ownership. [4] [5] Due to its commonplace in several soccer leagues around the world and Australian sports, the NBA announced that teams could sell one sponsorship to be featured over the front left shoulder of player ...
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The application is sold in editions with varying feature sets. The full-featured edition is a page-based, layered drawing program, with support for bitmap and vector art, text, imported 3D models, and frame-by-frame animation. It is designed for use with a stylus and a graphics tablet or tablet computer. It has drawing tools which emulate ...
Consumers started to collect, trade and resell sneakers in the 1970s, and the sneakerhead subculture came to prominence in New York City during the 1980s. Sneakers such as the Adidas Superstar and Puma Suede were popularized by b-boys and hip-hop artists, [4] and Nike's Air Jordan line revolutionized the industry with its marketing linked to superstar basketball player Michael Jordan.
The activity in the Painting Room is a basic drawing program, with a few features such as simple stickers and paint-mixing. Drawings made in this activity come in two sizes, Card and Billboard. Cards are large and can be used to create Card Shows in the Music Room.