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Mods can be used to add or modify nodes, gameplay mechanics, tools, weapons, armour, monsters, player skins and the user interface. The full source code of Luanti and most of its games and their artistic assets such as textures and sounds, are distributed under free licenses, making it easier to publish modified versions and derivatives.
This is an accepted version of this page This is the latest accepted revision, reviewed on 25 December 2024. British record label The topic of this article may not meet Wikipedia's notability guidelines for companies and organizations. Please help to demonstrate the notability of the topic by citing reliable secondary sources that are independent of the topic and provide significant coverage ...
No Yes User contributed sound recordings released under Creative Commons licenses. From field-recordings to sound fx, drum loops and musical instrument samples. CC0, CC BY, CC BY-NC Samplibrary: No Yes Custom HD 96khz 24 bit wav recorded sounds with ongoing free new sounds and The Suggestion Engine where creators can request sounds Royalty Free
The game also presented low-quality graphics, running between 360p and 720p consistently at 20 FPS, no in-game sound, and could only be played for five minutes at a time before restarting. [1] [7] [5] [8] These issues led some news outlets to refer to the game as a "nightmarish hallucination", [4] and drawing comparisons to dementia and dreams. [9]
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Clone Hero started as a small project of Ryan Foster's in 2011, [2] then called GuitaRPG, built in the XNA engine and bearing simple, 2D graphics. [10] Around 2015, the game's name was changed to Guitar Game to reflect its forking away from the RPG style, and had been upgraded with pseudo-3D graphics made with 2D graphics with warped perspective. [11]
In the United States, the underlying source code, and the game's artistic elements, including art, music, and dialog, can be protected by copyright law. [16] However, gameplay elements of a video game are generally ineligible for copyright; [16] gameplay concepts fall into the idea–expression distinction that had been codified in the ...
Survivalcraft is a 2011 open sandbox video game developed by Marcin Igor Kalicinski under the brand Candy Rufus Games. Following early test versions, it was released on 16 November 2011 for the Windows Phone, and is also available for Android, iOS, and Microsoft Windows.
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