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In sports strategy, running out the clock (also known as running down the clock, stonewalling, killing the clock, chewing the clock, stalling, time-wasting (or timewasting) or eating clock [1]) is the practice of a winning team allowing the clock to expire through a series of preselected plays, either to preserve a lead or hasten the end of a one-sided contest.
Clock or Sundial is a luck-based patience or solitaire card game with the cards laid out to represent the face of a clock. [ 1 ] [ 2 ] It is closely related to Travellers . Clock is a purely mechanical process with no room for skill, and the chances of winning are exactly 1 in 13. [ 3 ]
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In a game [34] between grandmasters Anatoly Karpov and Tony Miles in Tilburg 1986, Karpov had less than five minutes remaining on his clock in which to finish a specified number of moves or forfeit the game. He claimed a draw by repetition after checking his scoresheet carefully, whereupon it was pointed out to him that in the first occurrence ...
The game is played in a best two-out-of-three rounds format. In each round, both players are allotted 60 seconds on separate clocks; when one player runs out of time, the other player wins the round and banks the time left on their clock.
In gridiron football, clock management is an aspect of game strategy that focuses on the game clock and/or play clock to achieve a desired result, typically near the end of a match. Depending on the game situation, clock management may entail playing in a manner that either slows or quickens the time elapsed from the game clock, to either ...
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