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  2. Impulse (physics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(physics)

    v 2 is the final velocity of the object at the end of the time interval, and; v 1 is the initial velocity of the object when the time interval begins. Impulse has the same units and dimensions (MLT −1) as momentum. In the International System of Units, these are kg⋅m/s = N⋅s. In English engineering units, they are slug⋅ft/s = lbf⋅s.

  3. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    It concerns only variables derived from the positions of objects and time. In circumstances of constant acceleration, these simpler equations of motion are usually referred to as the SUVAT equations, arising from the definitions of kinematic quantities: displacement (s), initial velocity (u), final velocity (v), acceleration (a), and time (t).

  4. List of common physics notations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_physics...

    Symbol Name Meaning SI unit of measure alpha: alpha particle: angular acceleration: radian per second squared (rad/s 2) fine-structure constant: unitless beta: velocity in terms of the speed of light c: unitless beta particle: gamma: Lorentz factor: unitless photon: gamma ray: shear strain: radian

  5. Displacement (geometry) - Wikipedia

    en.wikipedia.org/wiki/Displacement_(geometry)

    In geometry and mechanics, a displacement is a vector whose length is the shortest distance from the initial to the final position of a point P undergoing motion. [1] It quantifies both the distance and direction of the net or total motion along a straight line from the initial position to the final position of the point trajectory.

  6. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    The initial velocity, v i, is the speed at which said object is launched from the point of origin. The initial angle , θ i , is the angle at which said object is released. The g is the respective gravitational pull on the object within a null-medium.

  7. Torricelli's equation - Wikipedia

    en.wikipedia.org/wiki/Torricelli's_equation

    In physics, Torricelli's equation, or Torricelli's formula, is an equation created by Evangelista Torricelli to find the final velocity of a moving object with constant acceleration along an axis (for example, the x axis) without having a known time interval. The equation itself is: [1] = + where

  8. Momentum - Wikipedia

    en.wikipedia.org/wiki/Momentum

    The two blue vectors represent velocities after the collision and add vectorially to get the initial (red) velocity. Real motion has both direction and velocity and must be represented by a vector. In a coordinate system with x, y, z axes, velocity has components v x in the x-direction, v y in the y-direction, v z in the z-direction.

  9. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Then, the velocity of object A relative to object B is defined as the difference of the two velocity vectors: = Similarly, the relative velocity of object B moving with velocity w, relative to object A moving with velocity v is: = Usually, the inertial frame chosen is that in which the latter of the two mentioned objects is in rest.