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  2. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...

  3. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...

  4. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    Solving (1) is an elementary differential equation, thus the steps leading to a unique solution for v x and, subsequently, x will not be enumerated. Given the initial conditions = (where v x0 is understood to be the x component of the initial velocity) and = for =:

  5. Projectile - Wikipedia

    en.wikipedia.org/wiki/Projectile

    Mathematically, it is given as = ⁡ / where = acceleration due to gravity (app 9.81 m/s²), = initial velocity (m/s) and = angle made by the projectile with the horizontal axis. 2. Time of flight ( T {\displaystyle T} ): this is the total time taken for the projectile to fall back to the same plane from which it was projected.

  6. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Then, the velocity of object A relative to object B is defined as the difference of the two velocity vectors: = Similarly, the relative velocity of object B moving with velocity w, relative to object A moving with velocity v is: = Usually, the inertial frame chosen is that in which the latter of the two mentioned objects is in rest.

  7. Euler's equations (rigid body dynamics) - Wikipedia

    en.wikipedia.org/wiki/Euler's_equations_(rigid...

    where M k are the components of the applied torques, I k are the principal moments of inertia and ω k are the components of the angular velocity. In the absence of applied torques, one obtains the Euler top. When the torques are due to gravity, there are special cases when the motion of the top is integrable.

  8. Torricelli's equation - Wikipedia

    en.wikipedia.org/wiki/Torricelli's_equation

    In physics, Torricelli's equation, or Torricelli's formula, is an equation created by Evangelista Torricelli to find the final velocity of a moving object with constant acceleration along an axis (for example, the x axis) without having a known time interval. The equation itself is: [1] = + where

  9. Momentum - Wikipedia

    en.wikipedia.org/wiki/Momentum

    The two blue vectors represent velocities after the collision and add vectorially to get the initial (red) velocity. Real motion has both direction and velocity and must be represented by a vector. In a coordinate system with x, y, z axes, velocity has components v x in the x-direction, v y in the y-direction, v z in the z-direction.

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