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Domain-general learning theories are in direct opposition to domain-specific learning theories, also sometimes called theories of Modularity. Domain-specific learning theories posit that humans learn different types of information differently, and have distinctions within the brain for many of these domains.
Social learning theory is a theory of social behavior that proposes that new behaviors can be acquired by observing and imitating others. It states that learning is a cognitive process that takes place in a social context and can occur purely through observation or direct instruction, even in the absence of motor reproduction or direct reinforcement. [1]
One theory of social cognition is social schema theory, although it is not the basis of all social cognition studies (for example, see attribution theory). [11] Social schema theory builds on and uses terminology from schema theory in cognitive psychology, which describes how ideas or "concepts" are represented in the mind and how they are ...
Domain specificity emerged in the aftermath of the cognitive revolution as a theoretical alternative to empiricist theories that believed all learning can be driven by the operation of a few such general learning devices. Prominent examples of such domain-general views include Jean Piaget’s theory of cognitive development, and the views of ...
Social cognitive theory posits that learning most likely occurs if there is a close identification between the observer and the model and if the observer also has a great self-efficacy. [18] Self-efficacy is a term used to describe a person's belief in their ability to achieve their goals and produce desired outcomes through their own actions ...
Social theories are analytical frameworks, or paradigms, that are used to study and interpret social phenomena. [1] A tool used by social scientists, social theories relate to historical debates over the validity and reliability of different methodologies (e.g. positivism and antipositivism), the primacy of either structure or agency, as well as the relationship between contingency and necessity.
The brain is a "general-purpose" computer. The brain is a collection of modular, domain-specific processors. Culture/socialization programs behavior. Behavior is the result of interactions between evolved psychological mechanisms and cultural and environmental influences. Culture is free to vary any trait in any direction.
And while parts of the field are concerned with analytic considerations of rather general character, case-based and domain-specific inquiries in, e.g., knowledge creation in collaborative scientific practice, knowledge exchange on online platforms or knowledge gained in learning institutions play an increasing role.