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Checkless chess, also known as prohibition chess, is a chess variant where neither player may give check unless it is checkmate. All other rules are as in regular chess. The origin of the game is unknown, dating from the mid-19th century. [1] [2] The variant is a popular problem theme, [3] usually requiring a fairy mate. [4]
Descriptive notation was usual in the Middle Ages in Europe. A form of algebraic chess notation that seems to have been borrowed from Muslim chess, however, appeared in Europe in a 12th-century manuscript referred to as "MS. Paris Fr. 1173 (PP.)". The files run from a to h, just as they do in the current standard algebraic notation. The ranks ...
See the external references. As an application, a random number generator could make one probe into the range at hand for a random number, and produce a random SP. Late in 2005, the program Fritz9 became available. It has a Fischer random chess option, but, for some unexplained reason, it assigns idns to SPs in a different way.
Chess960, also known as Fischer Random Chess, is a chess variant that randomizes the starting position of the pieces on the back rank. It was introduced by former world chess champion Bobby Fischer in 1996 to reduce the emphasis on opening preparation and to encourage creativity in play.
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A joke chess problem is a puzzle in chess that uses humor as an element. Although most chess problems, like other creative forms, are appreciated for serious artistic themes (such as Grimshaw, Novotny, and Lacny), joke chess problems are enjoyed for some twist. In some cases the composer plays a trick to prevent a solver from succeeding with ...
MuZero is a computer program developed by artificial intelligence research company DeepMind to master games without knowing their rules. [1] [2] [3] Its release in 2019 included benchmarks of its performance in go, chess, shogi, and a standard suite of Atari games.
Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...