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  2. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  3. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  4. Rotation around a fixed axis - Wikipedia

    en.wikipedia.org/wiki/Rotation_around_a_fixed_axis

    Rotation around a fixed axis or axial rotation is a special case of rotational motion around an axis of rotation fixed, stationary, or static in three-dimensional space. This type of motion excludes the possibility of the instantaneous axis of rotation changing its orientation and cannot describe such phenomena as wobbling or precession .

  5. Euler's rotation theorem - Wikipedia

    en.wikipedia.org/wiki/Euler's_rotation_theorem

    The axis of rotation is known as an Euler axis, typically represented by a unit vector ê. Its product by the rotation angle is known as an axis-angle vector . The extension of the theorem to kinematics yields the concept of instant axis of rotation , a line of fixed points.

  6. Axes conventions - Wikipedia

    en.wikipedia.org/wiki/Axes_conventions

    For positive y- and z-axis, we have to face two different conventions: In case of land vehicles like cars, tanks etc., which use the ENU-system (East-North-Up) as external reference (World frame), the vehicle's (body's) positive y- or pitch axis always points to its left, and the positive z- or yaw axis always points up. World frame's origin is ...

  7. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The orientation is usually chosen so that the 90-degree angle from the first axis to the second axis looks counter-clockwise when seen from the point (0, 0, 1); a convention that is commonly called the right-hand rule. The coordinate surfaces of the Cartesian coordinates (x, y, z). The z-axis is vertical and the x-axis is

  8. Abscissa and ordinate - Wikipedia

    en.wikipedia.org/wiki/Abscissa_and_ordinate

    More technically, the abscissa of a point is the signed measure of its projection on the primary axis. Its absolute value is the distance between the projection and the origin of the axis, and its sign is given by the location on the projection relative to the origin (before: negative; after: positive). Similarly, the ordinate of a point is the ...

  9. Aircraft principal axes - Wikipedia

    en.wikipedia.org/wiki/Aircraft_principal_axes

    Normal axis, or yaw axis — an axis drawn from top to bottom, and perpendicular to the other two axes, parallel to the fuselage or frame station.; Transverse axis, lateral axis, or pitch axis — an axis running from the pilot's left to right in piloted aircraft, and parallel to the wings of a winged aircraft, parallel to the buttock line.