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Enchanting is a free and open-source cross-platform educational programming language designed to program Lego Mindstorms NXT robots. [1] It is primarily developed by Southern Alberta Robotics Enthusiasts group in the province of Alberta, Canada, and runs on Mac OS X, Windows, and experimentally on Linux devices. Since 2013, the Enchanting ...
leJOS is a firmware replacement for Lego Mindstorms programmable bricks. Different variants of the software support the original Robotics Invention System, the NXT, and the EV3. It includes a Java virtual machine, which allows Lego Mindstorms robots to be programmed in the Java programming language. It also includes 'iCommand.jar' which allows ...
A variety of robot platforms supported by VIPLE. ASU VIPLE is a Visual IoT/Robotics Programming Language Environment developed at Arizona State University. [1]ASU VIPLE is an educational platform designed with a focus on computational thinking, namely on learning how algorithms work without focusing on syntactic complexities.
NEPO is a free open source meta programming language that can be used by students, scholars, teachers, and other interested persons within the Open Roberta Lab. NEPO translates to New Easy Programming Online (or simply OPEN read backwards). NEPO is the name of the graphical programming language and its coupled hardware connection layer.
MATLAB is a high-level programming language for numerical computing, data acquisition, and analysis. It can control Lego NXT robots over a Bluetooth serial port (serial port communication is part of the base functionality of MATLAB) or via USB. [18] (free & open-source). Simulink is a block-diagram environment for modeling and simulating ...
The Lego Mindstorms product line was the first project of "Home Education", a division of Lego Education established by employee Tormod Askildsen in 1995. Askildsen, who had previously spent ten years working for Lego Education, had grown frustrated working with teaching professionals and wanted to create an improved educational experience that was delivered directly towards children.
[8]: 3 The group began working on further iterations of the Lego/Logo environment to produce a robot that could interact not only with the environment but with other robots programmed in the same system. [10]: 24 The experiments with an untethered brick (called the Logo Brick or "Grey Brick") began in the fall of 1986. To speed up the design ...
The robotics part of the competition involves designing and programming Lego Education robots [4] to complete tasks. The students work out a solution to a problem related to the theme (changes every year) and then meet for regional, national and international tournaments to compete, share their knowledge, compare ideas, and display their robots.