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  2. Explorer's Guide to Wildemount - Wikipedia

    en.wikipedia.org/wiki/Explorer's_Guide_to_Wildemount

    "The 304-page campaign guide takes players to a continent rife with conflict and magic" and details the four distinct regions of Wildemount in the world of Exandria. [5] It also includes a starter adventure for each of the four regions (each designed to take characters from levels 1–3).

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".

  4. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    Enchantment: spells that magically imbue the target or give the caster power over the target. Specialists are called enchanters. Evocation: spells that manipulate energy or create something from nothing. Specialists are called evokers. Illusion: spells that alter perception or create false images. Specialists are called illusionists.

  5. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  6. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    In a review of Xanathar's Guide to Everything in Black Gate, Howard Andrew Jones said "It's a great 5E book, maybe even an essential one. Giving it 4.5 out of 5 isn't quite fair to all the excellence within. Maybe 9.5 out of 10 would give you a better sense of its value. In other words, it's not a B, or a B+, it's an A, right on the border of ...

  7. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    The new spells are particularly thematic and provide some nice abilities specific to students of a single college, while the background/feat options allow characters of non-magical classes to participate in a Strixhaven campaign setting. [...] As for the Level 1-to-Level 10 campaign, it sadly feels generic and lackluster.

  8. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    Presents the changed Forgotten Realms setting from the point of view of the adventurers exploring it. Includes new feats, character powers, paragon paths, and epic destinies. 160: 978-0-7869-4929-8: Underdark: Andy Collins: January 19, 2010: Provides information needed to run adventures in the Underdark, a subterranean domain beneath the ...

  9. Tasha's Cauldron of Everything - Wikipedia

    en.wikipedia.org/wiki/Tasha's_Cauldron_of_Everything

    21 spells, including 3 new spells attributed to Tasha. [12] 36 magic items; Introducing a new type of wondrous item: magic tattoos, including 11 magical tattoo entries [3] [13] Chapter 4: Dungeon Master's Tools Expanded rules options, such as session zero guidance; Advice on parley with monsters