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In revision 1.2, released in 2013, a new "Reduced Blanking Timing Version 2" mode was added which further reduces the horizontal blanking interval from 160 to 80 pixels, increases pixel clock precision from ±0.25 MHz to ±0.001 MHz, and adds the option for a 1000/1001 modifier for ATSC/NTSC video-optimized timing modes (e.g. 59.94 Hz instead ...
Standard timing information. Up to 8 2-byte fields describing standard display modes. Unused fields are filled with 01 01 hex. The following definitions apply in each record: 38: Standard timing 1: X resolution, 00 = reserved; otherwise, (datavalue + 31) × 8 (256–2288 pixels). 39 Bits 7–6: Standard timing 1: Image aspect ratio: 00 = 16:10 ...
DisplayID is a VESA standard for metadata describing display device capabilities to the video source. It is designed to replace E-EDID standard and EDID structure v1.4. The DisplayID standard was initially released in December 2007. Version 1.1 was released in March 2009 and was followed by version 1.2 released in August 2011.
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
Generalized Timing Formula is a standard by VESA which defines exact parameters of the component video signal for analogue VGA display interface.. The video parameters defined by the standard include horizontal blanking (retrace) and vertical blanking intervals, horizontal frequency and vertical frequency (collectively, pixel clock rate or video signal bandwidth), and horizontal/vertical sync ...
VESA BIOS Extensions (VBE) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths. This is opposed to the "traditional" INT 10h BIOS calls, which are limited to resolutions of 640×480 pixels with 16 colour (4-bit) depth or less.
The 1280 × 1024 resolution is not the standard 4:3 aspect ratio, instead it is a 5:4 aspect ratio (1.25:1 instead of 1. 3:1). A standard 4:3 monitor using this resolution will have rectangular rather than square pixels, meaning that unless the software compensates for this the picture will be distorted, causing circles to appear elliptical.
A de facto high-resolution standard. This is the native resolution for many 20" LCD monitors, and was a recommended mode for some high-end 21" CRTs. 1600×1200 (1,920k) 1600 1200 1,920,000 4:3 24 bpp WUXGA: Widescreen Ultra Extended Graphics Array A wide version of the UXGA format.