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  2. Chess 2: The Sequel - Wikipedia

    en.wikipedia.org/wiki/Chess_2:_The_Sequel

    Chess 2: The Sequel is a chess variant created by David Sirlin and Zachary Burns of Ludeme Games. Sirlin, whose previous design work includes rebalancing Super Street Fighter II Turbo HD Remix, approached what he believed to be a problem of rote endgames and static opening games in chess by introducing asymmetrical piece compositions and an additional win condition. [1]

  3. History of chess engines - Wikipedia

    en.wikipedia.org/wiki/History_of_chess_engines

    Kasparov won the six-game match by the score 4–2., [10] but this was still the first time a chess engine won a game against the current chess champion in a regular match. Deep Blue was upgraded and worked on by both engineers and top chess grandmasters, and a year later the team at IBM had another chance.

  4. Deep Blue versus Kasparov, 1997, Game 6 - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_versus_Kasparov...

    Game 6 of the Deep Blue–Kasparov rematch, played in New York City on May 11, 1997 and starting at 3:00 p.m. EDT, was the last chess game in the 1997 rematch of Deep Blue versus Garry Kasparov. Deep Blue had been further strengthened from the previous year's match with Kasparov and was unofficially nicknamed "Deeper Blue". Before this game the ...

  5. Feng-hsiung Hsu - Wikipedia

    en.wikipedia.org/wiki/Feng-hsiung_Hsu

    Game Over: Kasparov and the Machine; ChipTest, the first in the line of chess computers co-developed by Feng-hsiung Hsu; Deep Thought, the second in the line of chess computers co-developed by Feng-hsiung Hsu; Deep Blue, another chess computer co-developed by Feng-hsiung Hsu, being the first computer to win a chess match against the world champion

  6. Chess - Wikipedia

    en.wikipedia.org/wiki/Chess

    Chess theory usually divides the game of chess into three phases with different sets of strategies: the opening, typically the first 10 to 20 moves, when players move their pieces to useful positions for the coming battle; the middlegame; and last the endgame, when most of the pieces are gone, kings typically take a more active part in the ...

  7. Chessmaster 2000 - Wikipedia

    en.wikipedia.org/wiki/Chessmaster_2000

    Chessmaster 2000 is a chess engine made for chess players from novice to professional skill levels. Players choose from 12 different skill levels to play against, and can have aides in game to assist them, such as hints offered by the CPU. Players could also turn the board 90 degrees in 3D.

  8. Anti-computer tactics - Wikipedia

    en.wikipedia.org/wiki/Anti-computer_tactics

    The Brains in Bahrain was an eight-game chess match between human chess grandmaster, and then World Champion, Vladimir Kramnik and the computer program Deep Fritz 7, held in October 2002. The match ended in a tie 4–4, with two wins for each participant and four draws , worth half a point each.

  9. Chess (Northwestern University) - Wikipedia

    en.wikipedia.org/wiki/Chess_(Northwestern...

    Levy won the bet convincingly, defeating Chess 4.7 in a six-game match by a score of 4.5-1.5, [7] [8] The computer scored a draw in game two after getting a completely winning position but being outplayed by Levy in the endgame, and a win in game four—the first computer victory against a human master [5] —when Levy essayed the very sharp ...