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Metroid Dread is an action-adventure game in which players control bounty hunter Samus Aran as she explores the planet ZDR. It retains the side-scrolling gameplay of previous Metroid games, alongside the free aim and melee attacks added in Samus Returns (2017).
Sakamoto created characters for Metroid (under the alias 'Shikamoto'), and was a game designer on Kid Icarus. [3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread.
Wikidata item; Appearance. move to sidebar hide. Help. This category is for video ... Metroid Dread; Metroid Prime; Metroid Prime 2: Echoes; Metroid Prime 3: Corruption;
195 page Manga/Strategy Guide, released only in Japan. [66] Super Metroid: Shounen Oh Game Comic, issue #1 August 1994 Notes: 18-page adaptation, consisting of comedic strips with four panels. [67] Metroid: Monthly Magazine Z: November 2003 [68] –May 2004 [69] Notes: Two-volume manga, tells the backstory of Samus Aran up to the events of Metroid.
Metroid Dread continues where Fusion left off, with the Federation dispatching a squadron of advanced automatons known as E.M.M.I. to investigate the planet ZDR, where X parasites have been sighted. Samus is sent to the planet herself after contact is lost, coming into conflict with the X and a Chozo war criminal named Raven Beak, stopping both ...
The video game Metroid Dread features robots called EMMI that hunt down Samus. The concept comes from SA-X, with Sakamoto wanting to recreate the tension SA-X produced in another game. [5] They specifically wanted to feature the chase style of gameplay in a Metroid game with more traditional gameplay than Fusion. [6]
Metroid [a] is a series of nonlinear science fiction action games published by Nintendo, featuring side-scrolling, metroidvania, and first-person shooter elements. The player character and protagonist of the series is Samus Aran, a space-faring bounty hunter who battles Space Pirates and a species called the Metroid.
After MercurySteam pitched a remake of the 2002 game Metroid Fusion to Nintendo, the producer, Yoshio Sakamoto, hired them to create a remake of Metroid II instead. [3] MercurySteam collaborated with Nintendo again to develop a new game, Metroid Dread , for the Nintendo Switch . [ 4 ]
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