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The player who draws the largest "triple" (all three numbers the same on the tile), begins the game by placing that tile. That player scores 10 points plus the total value of the tile. The exception is that if the triple zero tile is used to start, that player earns 40 points. [3]
A new style of tile-matching game arose from games like Triple Town (2010), Threes (2014), and 2048 (2014), typically called merge-style games. Here, the player either can place tiles in a limited area, or can manipulate tiles such as sliding all tiles as far as they can move in one direction.
The early form of the game featured eight "triple intersections", but these were found to slow the game play as they only fitted into three different forced spaces (compared to six for all other tiles). So in 1993, the triple intersections were removed from the game. [1]
Triple Town is a freemium strategy puzzle video game with city-building elements. It is available for social networks and mobile devices and was developed by Seattle-based Spry Fox . The casual game was originally released for the Amazon Kindle e-reader in 2010, and was ported to the Facebook and Google+ social networks in October 2011.
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The game was released on February 6, 2014, for iOS devices and later ported to Android, Xbox One, Windows Phone, and Windows. In Threes, the player slides numbered tiles on a grid to combine addends and multiples of three. The game ends when there are no moves left on the grid and the tiles are counted for a final score.
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