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This category is for virtual communities in social virtual worlds where users can walk around in 2D or 3D. Subcategories This category has the following 5 subcategories, out of 5 total.
Play without a paid subscription up to level 60. Storm Legion souls and some game features require subscription or purchase through in game shop. Takes place in the world of Telara. Players' characters of either the noble Guardians or techno-magical Defiants defend their world from the invading elemental planes in non-instanced Rifts. 3D Active
Map-Based Survival Game with PvP, Factions, Customization, Upgrades & Crafting. World of Warcraft: Active 3D Fantasy Pay-to-play 2004 Launcher Free-to-play until level 20 Wurm Online: Active 3D Medieval fantasy Freemium 2006 Sandbox game with hundreds of skills, multiple kingdoms, and a deep crafting system. Xsyon: Early access 3D Apocalyptic ...
Second Life began to receive significant media attention in 2005 and 2006, including a cover story in BusinessWeek magazine featuring the virtual world and Second Life avatar Anshe Chung. [23] By that time, Anshe Chung had become Second Life ' s poster child and symbol for the economic opportunities that the virtual world offers to its ...
Meetup (an online service designed to facilitate real-world meetings of people involved in various virtual communities) Meetro (local focused communities) StumbleUpon (web surfing) Woozworld (virtual gaming community for youth) YTMND (Picture, Sound, Text) Group blogs; TakingITGlobal (Youth - social networking for social good)
SmallWorlds was an online virtual world and social network service created by Outsmart Games, a game development company based in Auckland, New Zealand. [1] The virtual world used Adobe Flash and ran inside a web browser, as Google Chrome was most recommended when playing this game.
From the chat room, the user could enter the virtual world. The game interface was two dimensional and scrolled unless you downloaded and installed a GUI. [3] The interface has often been called roguelike in that it borrowed features of game-play from a game called Rogue. The game used a Dungeons & Dragons-like turn-based play. Players moved in ...
Xi (UK: / ˈ s aɪ / or US: / ˈ z aɪ /) was the world's first console-based and virtual world-based alternate reality game. The game was an adventure that took place in a series of secret areas in Home that changed frequently. The goal of the game was to help find "Jess" and the meaning of the letter Xi by collecting fragments and butterflies ...
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