Search results
Results from the WOW.Com Content Network
If a geometric shape can be used as a prototile to create a tessellation, the shape is said to tessellate or to tile the plane. The Conway criterion is a sufficient, but not necessary, set of rules for deciding whether a given shape tiles the plane periodically without reflections: some tiles fail the criterion, but still tile the plane. [19]
The polytopes of rank 2 (2-polytopes) are called polygons.Regular polygons are equilateral and cyclic.A p-gonal regular polygon is represented by Schläfli symbol {p}.. Many sources only consider convex polygons, but star polygons, like the pentagram, when considered, can also be regular.
In geometry, the triangular tiling or triangular tessellation is one of the three regular tilings of the Euclidean plane, and is the only such tiling where the constituent shapes are not parallelogons. Because the internal angle of the equilateral triangle is 60 degrees, six triangles at a point occupy a full 360 degrees.
In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of {6,3} or t {3,6} (as a truncated triangular tiling).
Polygons are plane figures bounded by straight line segments. Regular polygons have all sides of equal length as well as all angles of equal measure.As early as AD 325, Pappus of Alexandria knew that only 3 types of regular polygons (the square, equilateral triangle, and hexagon) can fit perfectly together in repeating tessellations on a Euclidean plane.
The k-uniform tilings with valence-5 vertices also have pentagonal dual tilings, containing the same three shaped pentagons as the semiregular duals above, but contain a mixture of pentagonal types. A k -uniform tiling has a k -isohedral dual tiling and are represented by different colors and shades of colors below.
The elements of a polytope can be considered according to either their own dimensionality or how many dimensions "down" they are from the body. Vertex, a 0-dimensional element; Edge, a 1-dimensional element; Face, a 2-dimensional element; Cell, a 3-dimensional element; Hypercell or Teron, a 4-dimensional element; Facet, an (n-1)-dimensional element
Edges exist between a generator point and its image across a mirror. Up to 3 face types exist centered on the fundamental triangle corners. Right triangle domains can have as few as 1 face type, making regular forms, while general triangles have at least 2 triangle types, leading at best to a quasiregular tiling.