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A yaw rotation is a movement around the yaw axis of a rigid body that changes the direction it is pointing, to the left or right of its direction of motion. The yaw rate or yaw velocity of a car, aircraft, projectile or other rigid body is the angular velocity of this rotation, or rate of change of the heading angle when the aircraft is ...
The position of all three axes, with the right-hand rule for describing the angle of its rotations. An aircraft in flight is free to rotate in three dimensions: yaw, nose left or right about an axis running up and down; pitch, nose up or down about an axis running from wing to wing; and roll, rotation about an axis running from nose to tail.
The three critical flight dynamics parameters are the angles of rotation in three dimensions about the vehicle's center of gravity (cg), known as pitch, roll and yaw. These are collectively known as aircraft attitude , often principally relative to the atmospheric frame in normal flight, but also relative to terrain during takeoff or landing ...
The various components of the modern active yaw systems vary depending on the design characteristics but all the active yaw systems include a means of rotatable connection between nacelle and tower (yaw bearing), a means of active variation of the rotor orientation (i.e. yaw drive), a means of restricting the rotation of the nacelle (yaw brake ...
The rotations were described by orthogonal matrices referred to as rotation matrices or direction cosine matrices. When used to represent an orientation, a rotation matrix is commonly called orientation matrix, or attitude matrix. The above-mentioned Euler vector is the eigenvector of a rotation matrix (a rotation matrix has a unique real ...
Yaw angle (or yaw rotation), one of the angular degrees of freedom of any stiff body (for example a vehicle), describing rotation about the vertical axis . Yaw (aviation), one of the aircraft principal axes of rotation, describing motion about the vertical axis of an aircraft (nose-left or nose-right angle measured from vertical axis)
First-person shooter (FPS) games generally provide five degrees of freedom: forwards/backwards, slide left/right, up/down (jump/crouch/lie), yaw (turn left/right), and pitch (look up/down). If the game allows leaning control, then some consider it a sixth DOF; however, this may not be completely accurate, as a lean is a limited partial rotation.
The vertical/Z axis, or yaw axis, is an imaginary line running vertically through the ship and through its centre of mass. A yaw motion is a side-to side movement of the bow and stern of the ship. The transverse/Y axis, lateral axis, or pitch axis is an imaginary line running horizontally across the ship and through the centre of mass. A pitch ...