Search results
Results from the WOW.Com Content Network
Angry Birds: Knock On Wood; Apples to Apples (acquired from Out of the box Publishing); Atmosfear – The Harbingers; Barbie; Bezzerwizzer; Blink; Blokus; Bold; Boom-O; Bounce off; Cinq-O; Ever After High Charmed Style and Tea Party Dash
Mattel sold both Mattel Interactive and The Learning Company in 2000 at a loss to Gores Technology Group. The total financial losses to Mattel have been estimated to be as high as $3.6 billion. [6] Mattel's acquisition of The Learning Company has been referred to as "one of the worst acquisitions of all time" by several prominent business journals.
Developed with Mattel's Educational Product Department. Released in 1998 Intellivision Lives! PC/Mac. Party Line: Blow Out: Party games: Mattel Electronics: Mattel Electronics: 1983: Part of the Party Line album cartridge. Released in 2004 Intellivision Lives! for Nintendo DS Party Line: Hard Hat: Party games: Nice Ideas: Mattel Electronics: 1983
The Daily Telegraph considered At the End of My Leash "One to Watch" on Friday, December 14, 2007, the day the show premiered in the UK. [5] On August 26, 2008, the Academy of Canadian Cinema and Television announced that At the End of My Leash received three Gemini Award nominations. The Gemini's are Canada's highest television awards.
In the United States, Barbie Riding Club took #1 on PC Data's computer game sales rankings in its opening week. [1] It debuted on the monthly charts in second place for November 1998, [4] a position it held in December. [5] By the end of the year, its sales in the United States had totaled 288,381 units, for revenues of $9 million.
Mattel Television [3] is the television production division of American toy and entertainment company Mattel, originally founded on March 31, 2016 as the successor to Mattel's earlier entertainment division, Mattel Playground Productions, under the name Mattel Creations.
Marketing dubbed the term "Super Graphics" on the game's packaging and marketing. Mattel Electronics had a competitive advantage in its team of experienced and talented programmers. As competitors often depended on licensing well known trademarks to sell video games, Mattel focused on original ideas. Don Daglow was a key early programmer at ...
The aim of the game is similar to Bop It where the game gives one command and the player has to obey and perform the action. The game has a maximum score of 100 points and on achieving the maximum score the player is celebrated with a fanfare. In the two player game mode, the game can continue up to 200 points if one player has scored 100 first.