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  2. Elementary cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Elementary_cellular_automaton

    All the 256 elementary cellular automaton rules [1] (click or tap to enlarge). In mathematics and computability theory, an elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current ...

  3. Wolfram code - Wikipedia

    en.wikipedia.org/wiki/Wolfram_code

    The number of possible rules, R, for a generalized cellular automaton in which each cell may assume one of S states as determined by a neighborhood size of n, in a D-dimensional space is given by: R=S S (2n+1) D. The most common example has S = 2, n = 1 and D = 1, giving R = 256. The number of possible rules has an extreme dependence on the ...

  4. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    Among the 88 possible unique elementary cellular automata, Rule 110 is the only one for which Turing completeness has been directly proven, although proofs for several similar rules follow as simple corollaries (e.g. Rule 124, which is the horizontal reflection of Rule 110). Rule 110 is arguably the simplest known Turing complete system.

  5. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    An animation of the way the rules of a 1D cellular automaton determine the next generation. These 256 cellular automata are generally referred to by their Wolfram code, a standard naming convention invented by Wolfram that gives each rule a number from 0 to 255. A number of papers have analyzed and compared the distinct cases among the 256 ...

  6. Rule 30 - Wikipedia

    en.wikipedia.org/wiki/Rule_30

    Rule 30 is an elementary cellular automaton introduced by Stephen Wolfram in 1983. [2] Using Wolfram's classification scheme , Rule 30 is a Class III rule, displaying aperiodic, chaotic behaviour. This rule is of particular interest because it produces complex, seemingly random patterns from simple, well-defined rules.

  7. Majority problem - Wikipedia

    en.wikipedia.org/wiki/Majority_problem

    Gács, Kurdyumov, and Levin found an automaton that, although it does not always solve the majority problem correctly, does so in many cases. [1] In their approach to the problem, the quality of a cellular automaton rule is measured by the fraction of the + possible starting configurations that it correctly classifies.

  8. Langton's ant - Wikipedia

    en.wikipedia.org/wiki/Langton's_ant

    Langton's ant is a two-dimensional Turing machine with a very simple set of rules but complex emergent behavior. It was invented by Chris Langton in 1986 and runs on a square lattice of black and white cells. [1] The idea has been generalized in several different ways, such as turmites which add more colors and more states.

  9. Category:Cellular automaton rules - Wikipedia

    en.wikipedia.org/wiki/Category:Cellular...

    Pages in category "Cellular automaton rules" The following 33 pages are in this category, out of 33 total. This list may not reflect recent changes. 0–9. 3D Life; A.