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  2. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  3. Triangle - Wikipedia

    en.wikipedia.org/wiki/Triangle

    The tangential triangle of a reference triangle (other than a right triangle) is the triangle whose sides are on the tangent lines to the reference triangle's circumcircle at its vertices. [ 64 ] As mentioned above, every triangle has a unique circumcircle, a circle passing through all three vertices, whose center is the intersection of the ...

  4. Concurrent lines - Wikipedia

    en.wikipedia.org/wiki/Concurrent_lines

    The Schiffler point of a triangle is the point of concurrence of the Euler lines of four triangles: the triangle in question, and the three triangles that each share two vertices with it and have its incenter as the other vertex. The Napoleon points and generalizations of them are points of concurrency. For example, the first Napoleon point is ...

  5. Steiner tree problem - Wikipedia

    en.wikipedia.org/wiki/Steiner_tree_problem

    Fortran subroutine for finding the Steiner vertex of a triangle (i.e., Fermat point), its distances from the triangle vertices, and the relative vertex weights. Phylomurka (Solver for small-scale Steiner tree problems in graphs)

  6. Triangle graph - Wikipedia

    en.wikipedia.org/wiki/Triangle_graph

    In the mathematical field of graph theory, the triangle graph is a planar undirected graph with 3 vertices and 3 edges, in the form of a triangle. [1] The triangle graph is also known as the cycle graph and the complete graph.

  7. Simplex - Wikipedia

    en.wikipedia.org/wiki/Simplex

    One way to write down a regular n-simplex in R n is to choose two points to be the first two vertices, choose a third point to make an equilateral triangle, choose a fourth point to make a regular tetrahedron, and so on. Each step requires satisfying equations that ensure that each newly chosen vertex, together with the previously chosen ...

  8. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    The vertices of triangles are associated not only with spatial position but also with other values used to render the object correctly. Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w).

  9. Triangle mesh - Wikipedia

    en.wikipedia.org/wiki/Triangle_mesh

    A triangle t = hv0,v1,v2i has vertices v0, v1, and v2. It has edges e0 = hv0,v1i, e1 = hv1,v2i, and e2 = hv2,v0i. The inverse connections are also known. Vertex v0 is adjacent to edges e0 and e2 and to triangle t. Vertex v1 is adjacent to edges e0 and e1 and to triangle t. Vertex v2 is adjacent to edges e1 and e2 and to triangle t.

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