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  2. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  3. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The question is whether knowing the warden's answer changes the prisoner's chances of being pardoned. This problem is equivalent to the Monty Hall problem; the prisoner asking the question still has a ⁠ 1 / 3 ⁠ chance of being pardoned but his unnamed colleague has a ⁠ 2 / 3 ⁠ chance.

  4. Constraint satisfaction problem - Wikipedia

    en.wikipedia.org/wiki/Constraint_satisfaction...

    Constraint satisfaction problems (CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite constraints over variables, which is solved by constraint satisfaction methods.

  5. Wonderlic test - Wikipedia

    en.wikipedia.org/wiki/Wonderlic_test

    The Wonderlic Contemporary Cognitive Ability Test (formerly the Wonderlic Personnel Test) is an assessment used to measure the cognitive ability and problem-solving aptitude of prospective employees for a range of occupations. The test was created in 1939 by Eldon F. Wonderlic.

  6. Bridge and torch problem - Wikipedia

    en.wikipedia.org/wiki/Bridge_and_torch_problem

    The two solutions with the vertical axis denoting time, s the start, f the finish and T the torch The bridge and torch problem (also known as The Midnight Train [1] and Dangerous crossing [2]) is a logic puzzle that deals with four people, a bridge and a torch.

  7. Nearest neighbour algorithm - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbour_algorithm

    The nearest neighbour algorithm was one of the first algorithms used to solve the travelling salesman problem approximately. In that problem, the salesman starts at a random city and repeatedly visits the nearest city until all have been visited. The algorithm quickly yields a short tour, but usually not the optimal one.

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Kernel method - Wikipedia

    en.wikipedia.org/wiki/Kernel_method

    For many algorithms that solve these tasks, the data in raw representation have to be explicitly transformed into feature vector representations via a user-specified feature map: in contrast, kernel methods require only a user-specified kernel, i.e., a similarity function over all pairs of data points computed using inner products.