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Timesaver is a well-known [1] model railroad switching puzzle (U.K. English: shunting puzzle) created by John Allen. [2] It consists of a specific track layout, a set of initial conditions, a defined goal, and rules which must be obeyed while performing the shunting operations.
Train shunting puzzles, also often called railway shunting puzzles or railroad switching puzzles, are a type of puzzle. Shunting puzzles usually consist of a specific track layout, a set of initial conditions (typically the starting place of each item of rolling stock ), a defined goal (the finishing place of each rolling stock item), and rules ...
The terrain is more compressed in this game; there are few areas where players are allowed a long, straight run of track without earthworks or a bridge, meaning that terrain (such as hills, mountains, rivers and inlets) plays a more important role, at least in the early stages of a game. A train transporting cargo.
Two world-specific mechanics, train tunnels and junction switches, are depicted. Railbound is a puzzle game themed around trains. In each level, the player is presented an isometric view 2D grid with train tracks, one to four train carriages, and other elements. The player uses a tap-and-drag system to place tracks on unoccupied spaces in the ...
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A right-hand railroad switch with point indicator pointing to right Animated diagram of a right-hand railroad switch. Rail track A divides into two: track B (the straight track) and track C (the diverging track); note that the green line represents direction of travel only, the black lines represent fixed portions of track, and the red lines depict the moving components.
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The tracks themselves are 40 mm wide and 12 mm high. To be kept on track the system can be reduced to a shallow groove 30 mm wide, as in some road systems or small ramps that allow the vehicle to get on or off the track from the floor, or to a middle section 20 mm wide and 3 mm high, as in some beginners tracks or double track road systems.