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and , spaced and wrap-sensitive interpunct (dot) and bullet. Help:Line-break handling, Wikipedia's how-to guide about word wrapping and line breaks. In particular, to avoid line wrapping when quoting a passage such as a poem or computer code, see Template:Quote § Line breaks – e.g. Template:Blockquote with "poem" tag.
Prevents word wraps (line breaks) within text or inside a link which contains spaces or hyphens (-). Template parameters [Edit template data] Parameter Description Type Status Text 1 Text or link to be protected. String required See also view talk edit {{ nowrap }} prevents wrapping within a single template (i.e. not suitable for relatively complex or lengthy content). {{ nowraplinks ...
A template to generate an infobox for a video game. Template parameters [Edit template data] This template prefers block formatting of parameters. Parameter Description Type Status Title title Title of the game. If not specified the 'name' parameter or the PAGENAME are used. It should be plain text, do not include a wikilink, hyperlink or image in this parameter. Line optional Collapsible ...
Sites that use CSS with either XHTML or HTML are easier to tweak so that they appear similar in different browsers (Chrome, Internet Explorer, Mozilla Firefox, Opera, Safari, etc.). Sites using CSS "degrade gracefully" in browsers unable to display graphical content, such as Lynx, or those so very old that they cannot use CSS. Browsers ignore ...
CSS flex-box layout is a particular way to specify the layout of HTML pages. One of the most defining features of the flex layout is its ability to form-fit, based on its viewing environment. Flex boxes can adjust in size—either decreasing, to avoid unnecessarily monopolizing space, or increasing to make room for contents to fit within its ...
Only the game engines in this table are developed under an open-source license, which means that the reuse and modification of only the code is permitted. As some of the games' content created by the developers (sound, graphics, video and other artwork) is proprietary or restricted in use, the whole games are non-free and restricted in reuse ...
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In Asteroids for example, the player's ship flies off of the right side of the screen, then continues on the left side with the same velocity. This is referred to as wraparound, since the top and bottom of the screen wrap around to meet, as do the left and right sides (topologically equivalent to a Euclidean 2-torus). [1]