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Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row first is the ...
Ultimate tic-tac-toe (also known as UTT, super tic-tac-toe, meta tic-tac-toe, (tic-tac-toe)² or Ultimate Noughts and Crosses [1]) is a board game composed of nine tic-tac-toe boards arranged in a 3 × 3 grid. [2] [3] Players take turns playing on the smaller tic-tac-toe boards until one of them wins on the larger board. Compared to traditional ...
Malorie Blackman was born on 8 February 1962 [2] in Merton, London, and grew up in Lewisham, one of 5 siblings.Her parents were both from Barbados and had come to Britain as part of the "Windrush generation"; her father Joe was a bus driver and her mother Ruby worked in a pyjama factory. [3]
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This page was last edited on 13 March 2010, at 01:06 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...
Noughts & Crosses is a series of young adult novels by British author Malorie Blackman, with six novels and three novellas. The series is speculative fiction describing an alternative history . The series takes place in an alternative 21st-century Britain.
The game tree size is the total number of possible games that can be played. This is the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state-space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this ...
OXO is a video game developed by A S Douglas in 1952 which simulates a game of noughts and crosses (tic-tac-toe). It was one of the first games developed in the early history of video games. Douglas programmed the game as part of a thesis on human-computer interaction at the University of Cambridge.
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