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Absurdle is a 2022 web-based puzzle word game created by Sam Hughes, commonly known as qntm. It is a Wordle clone in which the player attempts to guess a five-letter word while the game changes the solution. Inspired by his other project Hatetris, he created Absurdle to experiment the passive-aggressiveness of the former game.
In his 2017 article The Trolley Problem and the Dropping of Atomic Bombs, Masahiro Morioka considers the dropping of atomic bombs as an example of the trolley problem and points out that there are five "problems of the trolley problem", namely, 1) rarity, 2) inevitability, 3) safety zone, 4) possibility of becoming a victim, and 5) the lack of ...
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The tunnel problem is a philosophical thought experiment first introduced by Jason Millar in 2014. It is a variation on the classic trolley problem designed to focus on the ethics of autonomous vehicles , as well as the question of who gets to decide how they react in life-and-death scenarios.
Super Trolley, is a 1988 video game produced by Icon Design where the player takes control of a supermarket employee. It was created as a tie-in with the BBC show Jim'll Fix It . Gameplay
When generalized so that it can be played on an arbitrarily large board, the problem of deciding if a Rush Hour problem has a solution is PSPACE-complete. [4] This is proved by reducing a graph game called nondeterministic constraint logic , which is known to be PSPACE-complete, to generalized Rush Hour positions.
B.C.'s Quest for Tires is a horizontally scrolling video game designed by Rick Banks and Michael Bate and published by Sierra On-Line in 1983. [1] Versions were released for the Commodore 64, IBM PC, Atari 8-bit computers, ColecoVision, ZX Spectrum, MSX, and Apple II.
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