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  2. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).

  3. Rubik's Puzzle World - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Puzzle_World

    Rubik's Puzzle World features multiple game modes, which capitalize on the Wii and Nintendo DS' pointer-based motion controls and differ across the two platforms: . Rubik's Cube: Players can learn how to solve any of three Rubik's Cubes of differing size, then use interactive controls to manipulate a virtual replica of one, racing against time to either solve it or reproduce as many ...

  4. Combination puzzle - Wikipedia

    en.wikipedia.org/wiki/Combination_puzzle

    The Sudoku Cube or Sudokube is a variation on a Rubik's Cube in which the aim is to solve one or more Sudoku puzzles on the sides or rows. The toy was originally created in 2006 by Jay Horowitz in Sebring , Ohio . [ 11 ]

  5. The Simple Solution to Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/The_Simple_Solution_to...

    The book was published June 1981. [2] It became the best-selling book of 1981, selling 6,680,000 copies that year. [1] It was the fastest-selling title in the 36-year history of Bantam Books. [1] In November 1981 Nourse published a sequel, The Simple Solutions to Cubic Puzzles, as an aid to the numerous puzzles that were spawned by the Cube ...

  6. Rubik's Slide - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Slide

    The puzzle, unlit. The puzzle is based around a 3x3 grid of translucent panels, each panel being illuminated from below with red and blue LEDs. The bank of panels is mounted on a central spring-loaded pivot that can both slide a short distance in each of the four cardinal directions, as well as rotate or yaw slightly around the pivot.

  7. RuBot II - Wikipedia

    en.wikipedia.org/wiki/RuBot_II

    RuBot II, the Cubinator can easily pick up and solve the Rubik's Cube puzzle game in an interactive way. In a typical run, the robot is given a Rubik's Cube scrambled by a human. It then takes the cube and hoists it up to eye camera level, where it scans and records the configurations on all faces of the cube. [8]

  8. Tyson Mao - Wikipedia

    en.wikipedia.org/wiki/Tyson_Mao

    Tyson began solving the cube during the Rubik's Cube's second boom in 2003, first using a beginner's method, then the Petrus and Fridrich methods. Tyson is credited for popularizing the "Caltech move" for solving the three diagonal corner permutation in blindfold solving.

  9. Rubik's 360 - Wikipedia

    en.wikipedia.org/wiki/Rubik's_360

    A solved Rubik's 360 puzzle. Rubik's 360 is a 3D mechanical puzzle released in 2009 by ErnÅ‘ Rubik, the inventor of Rubik's Cube and other puzzles. [1] Rubik's 360 was introduced on February 5, 2009 at the Nürnberg International Toy Fair [2] ahead of its worldwide release in August.