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  2. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).

  3. Combination puzzle - Wikipedia

    en.wikipedia.org/wiki/Combination_puzzle

    A holey burr puzzle is characterised by internal holes, which usually allow for sliding movements of individual pieces or groups of pieces. The level of a holey burr puzzle specifies how many sliding movements are necessary to assemble or disassemble the puzzle. Commercial Name: Minus Cube Piece configuration: 2×2×2-1 sliding cubes

  4. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    Non-human solving: The fastest non-human Rubik's Cube solve was performed by Rubik's Contraption, a robot made by Ben Katz and Jared Di Carlo. A YouTube video shows a 0.38-second solving time using a Nucleo with the min2phase algorithm. [98] Highest order physical n×n×n cube solving: Jeremy Smith solved a 21x21x21 in 95 minutes and 55.52 seconds.

  5. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The cube restricted to only 6 edges, not looking at the corners nor at the other edges. The cube restricted to the other 6 edges. Clearly the number of moves required to solve any of these subproblems is a lower bound for the number of moves needed to solve the entire cube. Given a random cube C, it is solved as iterative deepening. First all ...

  6. V-Cube 6 - Wikipedia

    en.wikipedia.org/wiki/V-Cube_6

    The V-Cube 6 is a 6×6×6 version of the original Rubik's Cube. The first mass-produced 6×6×6 was invented by Panagiotis Verdes and is produced by the Greek company Verdes Innovations SA. Other such puzzles have since been introduced by a number of Chinese companies, most of which have mechanisms which improve on the original.

  7. Dogic - Wikipedia

    en.wikipedia.org/wiki/Dogic

    The Dogic (/ ˈ d ɒ dʒ ɪ k /) is an icosahedron-shaped puzzle like the Rubik's Cube. The 5 triangles meeting at its tips may be rotated, or 5 entire faces (including the triangles) around the tip may be rotated. It has a total of 80 movable pieces to rearrange, compared to the 20 pieces in the Rubik's Cube.

  8. Rubik's 360 - Wikipedia

    en.wikipedia.org/wiki/Rubik's_360

    A solved Rubik's 360 puzzle. Rubik's 360 is a 3D mechanical puzzle released in 2009 by Ernő Rubik, the inventor of Rubik's Cube and other puzzles. [1] Rubik's 360 was introduced on February 5, 2009 at the Nürnberg International Toy Fair [2] ahead of its worldwide release in August.

  9. Gear Cube - Wikipedia

    en.wikipedia.org/wiki/Gear_Cube

    Solving the Gear Cube is based more on the observations the solver makes. There are only two algorithms needed to solve the cube, so finding the patterns is a key skill. However, using the algorithms is simple once the patterns are located. Phase 1: Solve the corners: (This step is intuitive; there are no algorithms to complete this step.)