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God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).
A holey burr puzzle is characterised by internal holes, which usually allow for sliding movements of individual pieces or groups of pieces. The level of a holey burr puzzle specifies how many sliding movements are necessary to assemble or disassemble the puzzle. Commercial Name: Minus Cube Piece configuration: 2×2×2-1 sliding cubes
Non-human solving: The fastest non-human Rubik's Cube solve was performed by Rubik's Contraption, a robot made by Ben Katz and Jared Di Carlo. A YouTube video shows a 0.38-second solving time using a Nucleo with the min2phase algorithm. [98] Highest order physical n×n×n cube solving: Jeremy Smith solved a 21x21x21 in 95 minutes and 55.52 seconds.
The cube restricted to only 6 edges, not looking at the corners nor at the other edges. The cube restricted to the other 6 edges. Clearly the number of moves required to solve any of these subproblems is a lower bound for the number of moves needed to solve the entire cube. Given a random cube C, it is solved as iterative deepening. First all ...
The V-Cube 6 is a 6×6×6 version of the original Rubik's Cube. The first mass-produced 6×6×6 was invented by Panagiotis Verdes and is produced by the Greek company Verdes Innovations SA. Other such puzzles have since been introduced by a number of Chinese companies, most of which have mechanisms which improve on the original.
The Dogic (/ ˈ d ɒ dʒ ɪ k /) is an icosahedron-shaped puzzle like the Rubik's Cube. The 5 triangles meeting at its tips may be rotated, or 5 entire faces (including the triangles) around the tip may be rotated. It has a total of 80 movable pieces to rearrange, compared to the 20 pieces in the Rubik's Cube.
A solved Rubik's 360 puzzle. Rubik's 360 is a 3D mechanical puzzle released in 2009 by Ernő Rubik, the inventor of Rubik's Cube and other puzzles. [1] Rubik's 360 was introduced on February 5, 2009 at the Nürnberg International Toy Fair [2] ahead of its worldwide release in August.
Solving the Gear Cube is based more on the observations the solver makes. There are only two algorithms needed to solve the cube, so finding the patterns is a key skill. However, using the algorithms is simple once the patterns are located. Phase 1: Solve the corners: (This step is intuitive; there are no algorithms to complete this step.)