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The Gear Cube is a 3-D combination puzzle designed and created by Dutch puzzle maker Oskar van Deventer based on an idea by Bram Cohen. [1] It was initially produced by Shapeways in 2009 and known as " Caution Cube " due to the likelihood of getting one's fingers stuck between the gears while speedcubing . [ 2 ]
A holey burr puzzle is characterised by internal holes, which usually allow for sliding movements of individual pieces or groups of pieces. The level of a holey burr puzzle specifies how many sliding movements are necessary to assemble or disassemble the puzzle. Commercial Name: Minus Cube Piece configuration: 2×2×2-1 sliding cubes
The cube stacking game is a two-player game version of this puzzle. Given an ordered list of cubes, the players take turns adding the next cube to the top of a growing stack of cubes. Given an ordered list of cubes, the players take turns adding the next cube to the top of a growing stack of cubes.
For example, a coloring of C 1,2,2,2 represents 1 to 1, 2 to 3, 4 to 5, and 6 to 7. From here we can see that the only possible numbers to describe the pairings by are 1 and 2, since a 3 or above merely skips over a color that would be used the same otherwise because colorings are relative .
In a compilation metapuzzle, the answers to puzzles unite as components used to solve a final puzzle. This form of puzzle is particularly inclined towards backsolving, where some of the component puzzle answers are used to solve the final metapuzzle, and the metapuzzle's solution is used to solve the remaining component puzzles. [1]
Pocket cube with one layer partially turned. The group theory of the 3×3×3 cube can be transferred to the 2×2×2 cube. [3] The elements of the group are typically the moves of that can be executed on the cube (both individual rotations of layers and composite moves from several rotations) and the group operator is a concatenation of the moves.
A partially completed Eternity II edge-matching puzzle. An edge-matching puzzle is a type of tiling puzzle involving tiling an area with (typically regular) polygons whose edges are distinguished with colours or patterns, in such a way that the edges of adjacent tiles match.
Four of the cube's corners are reshaped into pyramids and the other four are reshaped into triangles. The result of this is a puzzle that changes shape as it is turned. The original name for the Pyramorphix was "The Junior Pyraminx." This was altered to reflect the "Shape Changing" aspect of the puzzle which makes it appear less like the 2×2× ...