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In this method, the user creates a 2D shape which traces the outline of an object from a photograph or a drawing. [3] The user then uses a second image of the subject from a different angle and extrudes the 2D shape into 3D, again following the shape’s outline. This method is especially common for creating faces and heads.
STEP-file is a widely used [1] data exchange form of STEP. ISO 10303 can represent 3D objects in computer-aided design (CAD) and related information. Due to its ASCII structure, a STEP-file is easy to read, with typically one instance per line. The format of a STEP-file is defined in ISO 10303-21 Clear Text Encoding of the Exchange Structure. [2]
In solid modeling and computer-aided design, boundary representation (often abbreviated B-rep or BREP) is a method for representing a 3D shape [1] by defining the limits of its volume. A solid is represented as a collection of connected surface elements, which define the boundary between interior and exterior points.
Part 202 - Associative draughting. 2D/3D drawing with association, but no product structure. Practically a subset of AP214. Part 203: Configuration controlled 3D designs of mechanical parts and assemblies. Mainly used for 3D design and product structure. A subset of AP214 but most widely used. Part 204 - Mechanical design using boundary ...
Descriptive geometry is the branch of geometry which allows the representation of three-dimensional objects in two dimensions by using a specific set of procedures. The resulting techniques are important for engineering, architecture, design and in art. [1]
3D models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. Without a 3D ...
3D modeling – the process of forming a computer model of an object's shape Layout and CGI animation – the placement and movement of objects (models, lights etc.) within a scene 3D rendering – the computer calculations that, based on light placement, surface types, and other qualities, generate (rasterize the scene into) an image
3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual properties to interpret the figure or image as not actually flat (2D), but rather, as a solid object (3D) being viewed on a 2D display.
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