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In hacking, a wargame (or war game) is a cyber-security challenge and mind sport in which the competitors must exploit or defend a vulnerability in a system or application, and/or gain or prevent access to a computer system. [1] [2] [3]
Capture the Flag (CTF) is a cybersecurity competition that is used to test and develop computer security skills. It was first developed in 1996 at DEF CON, the largest cybersecurity conference in the United States which is hosted annually in Las Vegas, Nevada. [2]
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CyberPatriot began in 2009 as a proof-of-concept demonstration at AFA's Air Warfare Symposium in Orlando, Florida. [3] Four organizations were responsible for developing the competition: the Air Force Association, the U.S. Air Force, the defense contractor SAIC, and the Center for Infrastructure Assurance and Security (CIAS) at The University of Texas at San Antonio (UTSA).
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Capture the Flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base" (or hidden or even buried somewhere in the territory), and bring it safely back to their own base.
In computer security, a sandbox is a security mechanism for separating running programs, usually in an effort to mitigate system failures and/or software vulnerabilities from spreading. The sandbox metaphor derives from the concept of a child's sandbox—a play area where children can build, destroy, and experiment without causing any real ...
Cybersecurity is the practice of protecting computer systems, networks, devices and data from theft, damage, unauthorized access or other forms of cyberattacks.