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Gamebryo (/ ɡ eɪ m. b r iː oʊ /; gaym-BREE-oh; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, [1] supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.
Gazebo is an open-source 2D/3D robotics simulator that began development in 2002. In 2017, development forked into two versions, known as "Gazebo", the original monolithic architecture, and "Ignition", which had moved to becoming a modernized collection of loosely coupled libraries.
Amstrad CPC, ZX Spectrum, IBM PC, Commodore 64, Amiga, Atari ST: List: Proprietary: FreeSpace 2 Source Code Project: C++: 2002 Yes 3D Windows, Mac OS X, Linux, FreeBSD: FreeSpace 2; several projects, including games based on the Babylon 5 and 2004 Battlestar Galactica universes. Freeware for non-commercial use Frostbite: C++: 2008 Yes 3D
Havok supplies tools (the "Havok Content Tools") for export of assets for use with all Havok products from Autodesk 3ds Max, Autodesk Maya, and (formerly) Autodesk Softimage. Havok was also used in the virtual world Second Life , with all physics handled by its online simulator servers, rather than by the users' client computers.
The company expanded into NASCAR games for PC, Game Boy Color for their 2000 game, and the PlayStation 2 for their 2001 game, the last under the old name. For 2002, the series was renamed NASCAR Thunder , and by 2003, has simultaneously been released on GameCube , Xbox , PlayStation 2 , Microsoft Windows , and PlayStation .
Ignition is an Integrated Software Platform for SCADA systems released by Inductive Automation in January 2010. It is based on a SQL Database-centric architecture . Ignition features cross-platform , web-based deployment through its integrated web server platform Perspective [ 1 ] , and also dedicated client software utilizing a Java Swing ...
Just as gaming is an industry, so are the engines they are built off. The major game engines come at varying prices, whether it be in the form of subscription fees or license payments. [ 20 ] Unity and the Unreal Engine are currently the two most popular choices for game developers. [ 21 ]
fast real-time large-dataset plotting and viewing tool with basic data analysis functionality AIDA: LGPL: Yes 2001: October 2003 / 3.2.1: Open interfaces and formats for particle physics data processing Algebrator: GUI: Proprietary: No 1999: 2009 / 4.2: Linux, Mac OS X, Sugar, Windows: 2D graphs Archim: drawing 2D and 3D graphs: freeware: No ...