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  2. Werewolf fiction - Wikipedia

    en.wikipedia.org/wiki/Werewolf_fiction

    Werewolf fiction denotes the portrayal of werewolves and other shapeshifting therianthropes, in the media of literature, drama, film, games and music. Werewolf literature includes folklore, legend, saga, fairy tales, Gothic and horror fiction, fantasy fiction and poetry. Such stories may be supernatural, symbolic or allegorical.

  3. Axis Mundi: The Book of Spirits - Wikipedia

    en.wikipedia.org/wiki/Axis_Mundi:_The_Book_of...

    Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse.Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.

  4. Mafia (party game) - Wikipedia

    en.wikipedia.org/wiki/Mafia_(party_game)

    A drawback of online play is the lack of direct face-to-face communication, which many consider the most important aspect of Mafia. Some sites organize Mafia games with web cams, so that face-to-face communication is preserved. The long-lasting online mafia games that are usually played via online forums do not necessarily have this drawback.

  5. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/abroy/werewolf-mystery

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Bill Bridges (game designer) - Wikipedia

    en.wikipedia.org/wiki/Bill_Bridges_(game_designer)

    Bill Bridges was an original developer for White Wolf Publishing from 1992 to 1995, where he contributed to Werewolf: The Apocalypse. [2] Bridges was the line editor for Werewolf and as one of the early World of Darkness developers, he was a key figure in developing the look and tone of the productions for the setting.

  7. The Wolves of Midwinter - Wikipedia

    en.wikipedia.org/wiki/The_Wolves_of_Midwinter

    The Wolves of Midwinter is a 2013 novel written by gothic fiction novelist Anne Rice and is the second book in her series The Wolf Gift Chronicles. [1] It debuted at number 14 on The New York Times Best Seller list for print and E-book fiction [2] and number 9 on the Hardcover Fiction list.

  8. Dark Ages: Werewolf - Wikipedia

    en.wikipedia.org/wiki/Dark_Ages:_Werewolf

    White Wolf resumed publishing historical role-playing games in 2002, and relaunched Dark Ages: Vampire (2002) as a core rulebook; supplements were added for the other magical groups of the World of Darkness, and each of these was dependent upon Dark Ages: Vampire to play, including Dark Ages: Werewolf (2003).

  9. A Kingdom of Dreams - Wikipedia

    en.wikipedia.org/wiki/A_Kingdom_of_Dreams

    NYT bestselling Romance authors Tanya Anne Crosby and Sarah MacLean are both fans of the work. Crosby credits it for inspiring her to write her first published book, Angel of Fire. [4] When MacLean writes a new book, she rereads all of McNaught's works, ending with A Kingdom of Dreams: "Here’s why – I am a sucker for the black moment. I ...

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