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[1] The reviewer from the online second volume of Pyramid stated that "Starting with a short story entitled "Ill Winds," the book is packed full of attitude, information, and background of the Wyrm. Readers will find inside the history of not only the Black Spiral Dancers, but full tribal information as well.
A drawback of online play is the lack of direct face-to-face communication, which many consider the most important aspect of Mafia. Some sites organize Mafia games with web cams, so that face-to-face communication is preserved. The long-lasting online mafia games that are usually played via online forums do not necessarily have this drawback.
The Werewolf Players Guide is a 1993 role-playing game supplement published by White Wolf Publishing for Werewolf: ... Backstab #9 (May-Jun 1998) p. 53 [4]
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Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse.Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.
Ultimate Werewolf is a card game designed by Ted Alspach and published by Bézier Games. [2] It is based on the social deduction game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 game, Mafia. [3] [4] The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008. [2] [1]
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