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  2. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    Iterative deepening prevents this loop and will reach the following nodes on the following depths, assuming it proceeds left-to-right as above: 0: A; 1: A, B, C, E (Iterative deepening has now seen C, when a conventional depth-first search did not.) 2: A, B, D, F, C, G, E, F (It still sees C, but that it came later.

  3. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    Iterative deepening A* (IDA*) is a graph traversal and path search algorithm that can find the shortest path between a designated start node and any member of a set of goal nodes in a weighted graph. It is a variant of iterative deepening depth-first search that borrows the idea to use a heuristic function to conservatively estimate the ...

  4. MTD(f) - Wikipedia

    en.wikipedia.org/wiki/MTD(f)

    MTD(f) is an alpha-beta game tree search algorithm modified to use ‘zero-window’ initial search bounds, and memory (usually a transposition table) to reuse intermediate search results. MTD(f) is a shortened form of MTD(n,f) which stands for Memory-enhanced Test Driver with node ‘n’ and value ‘f’. [ 1 ]

  5. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    For general graphs, replacing the stack of the iterative depth-first search implementation with a queue would also produce a breadth-first search algorithm, although a somewhat nonstandard one. [7] Another possible implementation of iterative depth-first search uses a stack of iterators of the list of neighbors of a node, instead of a stack of ...

  6. Lazy SMP - Wikipedia

    en.wikipedia.org/wiki/Lazy_SMP

    In combinatorial game theory, Lazy SMP is a parallelization technique for tree searching by launching the various depths used in iterative deepening on their respective threads (the technique used by Stockfish [1] [2]).

  7. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    On the other hand, this manual loop unrolling expands the source code size from 3 lines to 7, that have to be produced, checked, and debugged, and the compiler may have to allocate more registers to store variables in the expanded loop iteration [dubious – discuss]. In addition, the loop control variables and number of operations inside the ...

  8. Fold (higher-order function) - Wikipedia

    en.wikipedia.org/wiki/Fold_(higher-order_function)

    Where func receives as arguments the result of the previous operation (or the initial value on the first iteration); the current item; the current item's index or key; and a reference to the obj: Clojure (reduce func initval list) (reduce func initval (reverse list)) (reduce func list) (reduce func (reverse list)) See also clojure.core.reducers ...

  9. Loop-level parallelism - Wikipedia

    en.wikipedia.org/wiki/Loop-level_parallelism

    Loop-level parallelism is a form of parallelism in software programming that is concerned with extracting parallel tasks from loops.The opportunity for loop-level parallelism often arises in computing programs where data is stored in random access data structures.

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