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Close-up of an LCD, showing a dead green subpixel as a black rectangle. A defective pixel or a dead pixel is a pixel on a liquid crystal display (LCD) that is not functioning properly. The ISO standard ISO 13406-2 distinguishes between three different types of defective pixels, [1] while hardware companies tend to have further distinguishing ...
Burn-in on a monitor, when severe as in this "please wait" message, is visible even when the monitor is switched off. Screen burn-in, image burn-in, ghost image, or shadow image, is a permanent discoloration of areas on an electronic visual display such as a cathode-ray tube (CRT) in an older computer monitor or television set. It is caused by ...
Three distinct types of defective pixels are described: Type 1 = a hot pixel (always on, being colour white) Type 2 = a dead pixel (always off, meaning black) Type 3 = a stuck pixel (one or more sub-pixels (red, blue or green) are always on or always off) The table below shows the maximum number of allowed defects (per type) per 1 million pixels.
Some camcorders and digital microscopes employ separate color channel sensors (usually RGB = red, green, blue) sensors. Pixel shifting may be implemented for one or more of these sensors by moving such a sensor by a fraction of a pixel (or even a whole pixel value) in both x- and y-direction. [citation needed]
In order to display non-native resolutions, such displays must use video scalers, which are built into most modern monitors. As an example, a display that has a native resolution of 1600x1200 being provided a signal of 640x480 must scale width and height by 2.5x to display the image provided by the computer on the native pixels.
LG introduced a similar 'Motion 240' option on their 24GM77 gaming monitor ULMB is a technique provided alongside Nvidia's G-Sync technology, and linked to the G-Sync monitor module. It is an alternative option to using G-Sync (and cannot be used at the same time), offering the user instead an "Ultra Low Motion Blur" mode.
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Examples of pixel geometry, showing various arrangements of pixels and subpixels, which must be considered for subpixel rendering.LCD displays consisting of red, green, and blue subpixels (bottom right is the most typical example) are best suited to subpixel rendering.